Affliction
From Activating Evolution
Affliction or Injury Inducing is the ability to inflict painful wounds upon foes by pure force of will. One with this ability could only induce injuries that have already happened before to himself or to the subject they wish to affect (even wounds the user may still currently have); they could not induce sickness at all (and could not induce death unless the user has himself suffered death; this would be impossible, unless he is capable of Resurrection). This ability may be accompanied by Pain Transfer (to transfer wounds), and/or the ability Excruciation (to induce or increase pain in foes).
•This ability would be useless to someone who has never sustained injury, or to be used by/against someone who was invulnerable to harm. However, if the foe can be hurt, then the wounds will either heal at the normal rate (even if the foe can rapidly regenerate), or they will not heal at all (unless the user relinquishes his power or the wound is healed by one with the power Healing).
[edit] Variations:
- Remnant Affliction
• Remnant Affliction, also called Residual Affliction or Recurring Affliction is the responsiveness of an injury to the presence of the inflictor of said injury. Simply put, whenever the user goes near a foe, then whatever injury the user has caused to that particular foe (physical or psychological) will either resurface entirely, re-bruising and re-scratching up foes, or the area where the subject was wounded will begin hurting again; psychological damage will arise again. This ability can be used against foes to always gain the upper hand or help others gain the upper hand, and the more injuries inflicted to foes over time, the easier those foes become to hurt.
• Although it is rare, sometimes the wounds inflicted will stop hurting after the user has left the foe’s immediate vicinity, along with the slow healing of wounds all over again, regardless of the presence or absence of Rapid Regeneration abilities (like normal Affliction).
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