Reactive Adaptation
From Activating Evolution
Reactive Adaptation, also called Reactive Evolution is the ability to adapt one’s body to any environment or situation to which the user is introduced. This is primarily a form of shapeshifting of one's physical features; however it can also include other faculties:
• 1. Dermal Adaptation, also known as Dermal Adapt- ability to adapt to environments by changing one's skin (instead of the entire body) to suit it; one with this ability can grow scales, excess hair, even skin similar to stone or armor. They will not acquire new abilities unless the abilities go with the condition of their skin
• 2. Mental Adaptation, also known as Knowledge Adaptation, Answer Adaptation or Automatic Answering- ability to either adapt one's IQ temporarily to understand complex systems, or to automatically blurt out the answer to questions (asked by others) without actually knowing or retaining the answer that one gives out
• 3. Emotional Adaptation, also known as Empathic Adaptation or Emotional Adapt- ability to gain abilities or adaptations based on one's emotions, or to adapt based on the emotions of others; could lead to use of nearly any ability short of the "Omni" powers or Reality Bending, and it may be accompanied by Empathy
• 4. Power Adaptation, also known as Power Adapt- ability to adapt to situations by gaining abilities to suit those situations, while maintaining one's normal appearance; this can be used to gain any ability short of the "Omni" powers or Reality Bending, and it is usually brought on consciously (unless the user is unconscious). One with this ability is generally unbeatable, but is not always all-powerful.
• 5. Juxtaposition, also called Antithetic Adaptation- ability to psychically match the abilities and benefits of any desired subject so that they cannot overtake or surpass the user. This can be used when pursued (the user will always remain the same distance from the pursuer, and thus never be caught), or to keep competitions at a stalemate (so, at least the user won't lose—he just won't win, either). Instead of developing an opposite ability to your opponent like normal Reactive Adaptation, you gain the same powers and benefits, and thus resistance to your opponents.
• 6. Superiority- ability to psychically outdo the abilities and benefits of any desired subject so that they cannot overtake or surpass the user of the power. This can be used when being pursued (you will be able to run just a bit away from your pursuer, and thus never be caught), or just barely win competitions. The user just barely outmatches the subject who he is up against. Instead of developing an opposite ability to your opponent similar to Juxtaposition or regular Reactive Adaptation, you gain the same abilities of a higher caliber, and thus an advantage against your opponents.
The original version of this ability can be used to get gills by being underwater, gain Superhuman Stamina when tired and the like, although the adaptations go away as soon as they are no longer needed. Although, another version of this ability allows the user to gain immunity to any one attack or few attacks that one has been subject to, i.e. mental attacks if attacked by Telepathy, Telesthetic Imperceptibility if attacked with Telekinesis, and the like (called Reactive Immunity).
Sammy Milanto is believed to have this ability.
Previous: Rapid Regeneration
Next: Reality Bending
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