Superhuman Anatomy

From Activating Evolution

Superhuman Anatomy is the presence of anatomical features within a superhuman that are normally absent within a normal human (or even some other superhumans). They may be any of the following:

Abnormal Systemic Capacity may be anywhere from Superhuman Respiration, Hyper Metabolism to other things like Superhuman Cardiac Capacity, Superhuman Neuronal Capacity (enhanced perception and reflexes) or some similar ability.

Abnormal Systemic Function implies that some body system (or body part), serves another purpose in lieu of (or along with) that which humans normally use them for. This may range from Hollow Bones to Explosive Blood to Motion-Detecting Eyes (for a blind superhuman) or Metallic Sweat, and the like.

Abnormally Large/Small Body Parts (brain, feet, arm, hands or tongue) usually are the size they are for good reason. Either the hands are larger than normal for enhanced grip, or the feet are larger for enhanced jumping/kicking. Or some other body part may be smaller than normal because they are of no use to the user, etc.

Extra Limbs or other body parts (two hearts, extra brain, etc.) help for double (or otherwise multiplied) faculty. Extra arms help strength, extra legs help jumping capacity, extra brains help intelligence, memory, etc.

Fur is hair which is (normally) longer than that of a normal human. It usually covers the entire body of the superhuman, and may be used in regulation of body temperature (or it may simply be long and thick enough to tangle and trap foes in (although it is not prehensile).

Natural Armor is a superhuman feature which is defensive in nature. This may entail scales (called Scaly Skin), thorns/spikes (called Prickly/Spiky Skin), rough patches (called Abrasive Skin), or even some sort of cutting projection (called Incisive/Cutting Skin). However, it may entail the presence of an entire exoskeleton, innate (an Organic Exoskeleton) or generated as needed (an Empathic Exoskeleton), or even a shell into which the user can pull back (this is called Withdraw). Sometimes Armor can be generated or retracted at will, while some features (like spikes or scales) can be flung as projectiles.

Natural Weapons are superhuman features which are offensive in nature. This ability may entail the presence of Claws which are so sharp that they are capable of cutting through tough materials (this is called Assassin Claw or Claws) or Pincers capable of grabbing/chopping subjects. However, this may entail the presence of Fangs (sometimes along with the claws), which are sharp like those of a wild animal; they grow back quickly if knocked out (this is called Assassin Fang or just Fangs). This may even entail the presence of Horns/Antlers, used to stab or knock around foes (called Gore), or a Stinger.

Odd Ocular Capacity (or odd number of eyes, oddly-colored/oddly-designed eyes) are usually for the purpose of enhanced sight. The eyes may be yellow, orange or some other strange color, etc. because of the capacity they allow. Or the eyes may occur in odd numbers compared to humans (only one or more than two), or they may close sideways or some other odd visual faculty

Paws are simply more animal versions of the hands. They can be used for digging and for batting foes with great power. They are usually likened unto those of a dog or a bear, although other animal species are possible (even Hooves or similar animal-foot variations).

Reinforcement is the presence of an outer protective covering over an extremity, organ or body system, allowing this system alone Superhuman Endurance. One with this ability may have been genetically altered to have their bones covered in steel, or the like, or their body may naturally possess extra muscle, extra bone or another naturally generated substance which adds extra fortification to the skeletal, muscular or another body system. This ability cannot be suppressed.

Superhuman Organs are organs which don't occur naturally in humans; they are useful only for superhuman abilities. This may include the mechanism normally found in birds that allows Magnetoception, or the organ normally found in eels which allows them to generate electricity or the like.

• A Tail (prehensile or not) is often simply part of an animalistic physique. However, it may also be used to maintain balance, grasp or toss foes, or it may have a tail-ending that allows a certain faculty (such as a tail likened to a drill for digging, a tail that is flat for swatting, or the like)

Unhinging Jaws or Gaping Mouth colloquially known as Swallow (when that faculty is used) indicates the presence of jaws that are capable of coming off of their natural hinge, in order to engulf subjects that would be too large to be swallowed by normal subjects. However, one with this ability could also enhance the range of oral-based abilities as Sonic Scream, Matter Ingestion and/or Hyperbite (even Vortex Inhalation and/or Gale Exhalation). One with this ability usually also has a pliable digestive tract and can stomach the large things they swallow.

Wings are organs used by animals and superhumans in order to aid in propelled Flight. These wings may be avian, insectoid, batlike, demon-like or otherwise designed depending on the uses of the superhuman

Whatever the case may be (even with numerous superhuman features at a time), the user’s anatomy and specific adaptations defy the logic of modern medicine. The superhuman may have Magnetic Bones, Razor-Sharp Teeth that look perfectly normal, a Hyperelastic Nervous System or the like. Numerous (possibly infinite) other variations are possible.


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Next: Superhuman Awareness


P.G., S98, T2, T.N.,
SW1, L.B., SC5, MGX

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